In Chaos Fighters, the player's attributes, or stats, are one of the main factors that determine whether they win or lose in a battle.

There are two types of stats:

- Active Stats (also known as Direct Stats)
- Conversion Stats (also known as Indirect Stats)

Active Stats, or Direct Stats, are stats that actively determine what happens in a battle.

Conversion Stats, or Indirect Stats, are stats that are converted into active stats; their conversions are determined by the player's equipped fighter.

## Active Stats Edit

Active stats are stats that directly influence the battle.

They are:

- ATK
- SPD
- HP
- SP
- HIT
- EVA
- BRK
- DEF
- CRT
- RES

These are the effects of each of these stats:

### **Attack (ATK)** Edit

- Attack determines the amount of damage done with each attack. Certain skills do damage based off the player's attack stat also.
- The ATK's value directly translates into damage.

### **Speed (SPD)** Edit

- Speed affects duration between each of your attacks.

- If x represents your speed:

1000/x = duration between each of your attacks (in seconds).

### **Health Points (HP)** Edit

- Health determines the amount of health points the player has before the player is defeated.

### **Spirit Points (SP)** Edit

- Spirit determines the amount of spirit points the player has to use for skills.

### **Hit (HIT)** Edit

- Hit increases the chance the opponent will not dodge the player's attacks.
- 1 HIT reduces 1 EVA from the opponent.
- 1 HIT gives 0.02% chance to trigger active skills.

### **Evasion (EVA)** Edit

- Evasion boosts the chance to dodge moves.
- 1 EVA gives 0.06% chance to dodge attack

### **Break (BRK)** Edit

- Break removes the opponent's defense from damage calculation.
- 1 BRK reduces 1 DEF from the opponent.
- 1 BRK greater than the opponent's DEF gives you an additional 0.2% attack.

### **Defense (DEF)** Edit

- Defense reduces the amount of damage taken from attacks.
- 1 DEF decreases 0.06% damage.

### **Critical (CRT)** Edit

- Critical increases the chance of critical hits to occur.
- 1 CRT increases 0.06% chance to make a critical attack.
- 1 CRT increases a critical attack's damage by 0.2% damage.

### **Resilience (RES)** Edit

- Resilience decreases the chance of being hit with critical hits.
- 1 RES reduces 1 CRT from the opponent.
- 1 RES increases 0.06% probability to parry.
- When a fighter parries, they take 50% of the normal damage.

## Conversion Stats Edit

Conversion stats are stats that indirectly influence battle by increasing certain active stats based off of the player's fighter.

They are:

- STR
- DEX
- STA

These are the effects of each of these stats:

### **Strength (STR)** Edit

- STR translates into a certain amount of ATK%.
- If X represents the player's fighter's STR attribute conversion: STR / X = Added ATK%.

### **Dexterity (DEX)** Edit

- DEX translates into a certain amount of SPD and EVA.
- If X represents the player's fighter's DEX attribute conversion: DEX / X = Added SPD and EVA.

### **Stamina (STA)** Edit

- STA translates into a certain amount of HP% and SP.
- If X represents the player's fighter's STA attribute conversion: STA / X = Added HP% and SP.

## Damage Calculations Edit

Assuming the above information is correct (which is not certain), damage can be calculated through the following formulas:

**If A represents the attacker, and B represents the defender:**

__When A's BRK is lower than B's DEF:__

Damage = A's ATK * (1.00 - ((B's DEF - A's BRK) * 0.0006))

__When A's BRK is higher than B's DEF:__

Damage = A's ATK * (1.00 + ((A's BRK - B's DEF) * 0.002))